![]() ![]() Animation and movement are a lot smoother, and there's a new stance-adjust system to exploit, which is important in this lumpy, rocky world. The infantry showcase reveals Arma as a well-matured game series: the changes are numerous, but built on top of an already impressive skeleton. When I played the first showcase, a gnarly little fight for a village that tore up my squad on more than one playthrough, that willingness to let events go where they wanted, even if the player was pushing in an odd direction, was much in evidence. "People have already made zombie mods and co-op missions." It won't stop you doing what you want, either in terms of mods or you own playstyle, for the sake of military-realism aesthetics. But no, it remains true to the original template. ![]() I had feared that Bohemia's drive to make Arma 3 accessible to everyone might smooth its edges out too much. I didn't realise how important the ridiculous part of the game was to me until I was in Thumper's body. There's a lot of game here for £20, and it's only going to get bigger. People have already made zombie mods and co-op missions. More importantly, the alpha comes with the full editor and will support modding. You do get 'showcases' of the scripting and scenarios the game is capable of, however, and while they're pretty small scale, they give a taste of what the infantry, ground vehicle, underwater and air combat will be like.
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